XR technologies can be used in a variety of learning contexts and can benefit learners of all ages and backgrounds. However, there are some target groups that are particularly suited to the use of XR technologies in learning.
In general, they can be helpful for learners from fields where hands-on and motor skills are required, such as healthcare, engineering, or construction. Here, XR technologies can provide learners with realistic simulations and interactive experiences that allow them to develop, practice, and reinforce their skills in a safe and controlled environment.
XR technologies can also be useful for learners who have difficulty with traditional learning methods, such as students who have difficulty processing written or oral content.

Target groups

The chart shows applications at various levels suitable for a wide range of occupations.

Zielgruppen für XR Trainingsanwendungen unterschieden zwischen Trainee, Techniker und Ingenieur