Learning elements that incorporate "extended reality (XR)" can be used in a variety of cases, including training simulations, immersive storytelling, and interactive learning experiences. These elements can be particularly effective in work-based learning environments, where they provide learners with hands-on, experiential learning opportunities that are difficult to replicate in a traditional classroom.

To understand and purposefully create learning outcomes, it is necessary to understand how learning processes are generated by XR. The factors of immersion and individual control of the learning process in the form of interactivity with the virtual environment are at the core of learning and competence development:


The feeling of entering a space with different senses (seeing, touching, moving)


Sense of presence (the space not only appears real but can be manipulated by the learner; the learner sees his real influence on the space).

Due to the greater immersion and autonomy of learners in their learning environment, a better and deeper understanding of the learning content is possible. Especially when working with complex topics that are difficult to visualize and understand with other forms of learning (e.g. 2D illustrations, videos, etc.), XR content can be beneficial.